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- ppppoooollllyyyy((((3333GGGG)))) ppppoooollllyyyy((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ppppoooollllyyyy,,,, ppppoooollllyyyyiiii,,,, ppppoooollllyyyyssss,,,, ppppoooollllyyyy2222,,,, ppppoooollllyyyy2222iiii,,,, ppppoooollllyyyy2222ssss - outlines a polygon
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd ppppoooollllyyyy((((nnnn,,,, ppppaaaarrrrrrrraaaayyyy))))
- lllloooonnnngggg nnnn;;;;
- CCCCoooooooorrrrdddd ppppaaaarrrrrrrraaaayyyy[[[[]]]][[[[3333]]]];;;;
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- vvvvooooiiiidddd ppppoooollllyyyyiiii((((nnnn,,,, ppppaaaarrrrrrrraaaayyyy))))
- lllloooonnnngggg nnnn;;;;
- IIIIccccoooooooorrrrdddd ppppaaaarrrrrrrraaaayyyy[[[[]]]][[[[3333]]]];;;;
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- vvvvooooiiiidddd ppppoooollllyyyyssss((((nnnn,,,, ppppaaaarrrrrrrraaaayyyy))))
- lllloooonnnngggg nnnn;;;;
- SSSSccccoooooooorrrrdddd ppppaaaarrrrrrrraaaayyyy[[[[]]]][[[[3333]]]];;;;
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- vvvvooooiiiidddd ppppoooollllyyyy2222((((nnnn,,,, ppppaaaarrrrrrrraaaayyyy))))
- lllloooonnnngggg nnnn;;;;
- CCCCoooooooorrrrdddd ppppaaaarrrrrrrraaaayyyy[[[[]]]][[[[2222]]]];;;;
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- vvvvooooiiiidddd ppppoooollllyyyy2222iiii((((nnnn,,,, ppppaaaarrrrrrrraaaayyyy))))
- lllloooonnnngggg nnnn;;;;
- IIIIccccoooooooorrrrdddd ppppaaaarrrrrrrraaaayyyy[[[[]]]][[[[2222]]]];;;;
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- vvvvooooiiiidddd ppppoooollllyyyy2222ssss((((nnnn,,,, ppppaaaarrrrrrrraaaayyyy))))
- lllloooonnnngggg nnnn;;;;
- SSSSccccoooooooorrrrdddd ppppaaaarrrrrrrraaaayyyy[[[[]]]][[[[2222]]]];;;;
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- All of the above routines are functionally the same. They differ only in
- the type declarations of their parameters and in whether they assume a
- two- or three-dimensional space.
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _n expects the number of vertices in the polygon.
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- _p_a_r_r_a_y expects the array containing the vertices of the polygon.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- ppppoooollllyyyy outlines a polygon. A polygon is represented as an array of
- vertices. The first and last vertices connect automatically to close the
- polygon. The vertices can be expressed as integers, shorts, or real
- numbers, in 2-D or 3-D coordinates. 2-D polygons are drawn with _z=0.
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- Because the polygon is drawn as a sequence of line segments, it inherits
- all properties that affect the drawing of lines. These include the
- current color, writemask, line width, stipple pattern, shade model, line
- antialiasing mode, and subpixel mode. The stipple pattern is initialized
- to bit zero of the current linestyle before the polygon is drawn, then
- shifted continuously through the segments of the polygon.
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- PPPPaaaaggggeeee 1111
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- ppppoooollllyyyy((((3333GGGG)))) ppppoooollllyyyy((((3333GGGG))))
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- bgnclosedline, linewidth, linesmooth, lsrepeat, polf, scrsubdivide,
- setlinestyle, shademodel, subpixel
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- PPPPaaaaggggeeee 2222
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